the only remaining bits of reality, namely the [input type="button"], are collected all together and materialized (using etched PCB) in order to shift the paradigms of online living and question the necessity of pervasive digitalization. coming to us from the future (around 2070 AC) m/e/m/e 2.0 tells stories of few dozen popular websites, shadows of which are archived within the system. opposed to immaterial contents of its subjects, pages of m/e/m/e 2.0 are hard-copies made of circuit board material; they are mechanically shifted and exposed infront of the image sensor. surprisingly, the machine is connected to the internet and the contents of m/e/m/e 2.0 can be navigated via conventional interface of a web browser.
today, with the appearance of MIDs (mobile internet devices), web OSes and web applications, m/e/m/e 2.0 reminds us of oddnesses of web two dot zero. emphasizing on alienated characteristics of peoples' internet the project questions the dogmas of "global electronic pasture" - online interaction, privacy and virtual ownership. the future generation of networked habitat owe to have a reality check, leaving obsolete ideas behind.
the machine of m/e/m/e 2.0 allows users to feel not only the surfaces but sensing the other users. $USER begins to understand intimacy over a distance. the mechanical body can not be re-multiplied to a spontaneous number of requests, instead all of the users come to share one analogue broadcast medium. whenever someone clicks to open a new link, the information is transmitted to all connected users 'meshing' and colliding their sessions. seemingly a constraint becomes a feature - unbodied cyberspace gets filled with physical presence. the consequence is that it turns web browsing into a broadcast, collective group activity without any predefined rules. each page is a part of info-system contained with-in m/e/m/e 2.0, all pages are hyper-linked into a mesh that has no beginning or end.
m/e/m/e 2.0 operates with UI buttons, so ubiquitous all over the www. while being a metaphor of a real world object, is one of the most "material" things on the web, by name, look and function. button is basically a replacement for grammatical particle "to" - when clicking on a button we explicitly commit to something (to login, to upload, to submit, etc). in this way buttons verbally articulate our online behavior. however, framed within the world of www all of the actions signified by remain in the realm of virtuality (an exclusion is a "print" button), making it often impossible to experience significance of any action executed by pressing a button. m/e/m/e 2.0 transforms the metaphorical object back into it's physical prototype, subsequently allowing the users to understand it's function.
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